using UnityEngine;
using System.Collections;

public class ExternalCheckCollision : MonoBehaviour {
	
	public bool toCheckCollision = false;
	
	// Use this for initialization
	void Start()
	{
	
	}
	
	// Update is called once per frame
	void Update()
	{
		if(toCheckCollision)
		{
			toCheckCollision = false;
			gameObject.GetComponent<playerCharacter>().ExternalCalledHandlerCollisions();
		}
	
	}
}
